One team contains of 3-5 players. They need to be 3 people to manage most of the cells. Recommended age is from 8-9 years if they’re playing by themselves and not with adults.
Each team gets a tag: This is the key to all cells, and it logs all information about the team’s performance. The time they have paid for will start when the team enters the first cell.
By the cell door, the team will find a sign that gives them some hints for that cell. The sign shows, among other things, the cell name and what skills are required for that cell (technic, logic or physic).
Also by the cell door, the team will find a login box with green or red light. If the green light is on, hold the tag in front of the box outside, when you hear the “beep” you can push the door open. The whole team enters and the game starts! Red light means occupied, the team can try another cell and come back later!
The team doesn’t know what the challenge is and that is their first task, to think and figure out what to do. They also have to watch out for traps: lasers, detectors, etc.
Inside each cell there is a screen that will show the team how much time they have left and how many points they’ve got. It’s also good to look at the screen when the team first enters the cell because sometimes there’s a clue.
Inside the cells, the team can get red or green light. If the team gets a red light, they either have done something forbidden (triggered lasers, detectors, etc.) or the time is out. Green light means that they have done everything right and get maximum points!
The team can collect subscores in the cells. They can see the subscore by looking at the lights in the cell and on the screen. For example, if they have got 50 points out of 100 points the lights get 50% green and 50% red.
The high score of the day shows on the screens in the corridor. The team can also check their detailed results at the self-service terminals underneath the high score screens.
When the time the team payed for is over, the tag will stop working, and they should then return to the reception.
The team will get a printout of their score when they return the tag.